7/2/2023 0 Comments Autodesk maya 2018 textbook![]() Įric has been working as a professional CG artist since 1998 creating animations and images for both the entertainment industry and scientific visualization. He creates training titles for The Gnomon Workshop and has also taught ZBrush and Maya classes at Gnomon School in Hollywood. The models used in the example features work by Ben Erdt, Senior Creature Artist at Guerrilla Games, Sophie Quagebeur, VFX artist at The Mill and Perry Leijten, Senior Technical Artist, Square Enix Tokyo who provided the Skaarj Rig that can be downloaded for free on his Gumroad.Įric Keller is a veteran CG artist with over 20 years of experience creating models for feature films, episodic TV, scientific visualization, planetarium shows, VR, AR, 3D printing, and jewelry design. ![]() It is a valuable skill for modelers and texture artists who work professionally in the game and visual effects industry. Proper UV texture coordinate mapping is an essential part of preparing models for texturing. The examples in this series feature approaches for both organic and hard surface models. In addition he introduces texture coordinate editing workflows for Headus UV Layout and Pixologic's ZBrush. Eric demonstrates how to use the tools to create professional quality UV texture coordinates for both games and visual effects. In this video series veteran CG artist Eric Keller introduces the advanced UV mapping tools found in Autodesk Maya 2018's UV Toolkit.
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